

High pass filter: When the remaining lifetime of the fluid reaches this value, it immediately fades away.Note: We do not recommend using a value of 1.00 in combination with using gravity. Pressure: Increases the bounciness of the simulation.Cursor influence: How much the mouse cursor affects the simulation.


These emitters will only be affected by gravity and mouse input and otherwise stay static. Dye emitter: Allows you to paint custom emitter locations.Collision mask: Allows you to draw "walls" that the simulation with collide with.Opaque background: When enabled, the background layer will become opaque.Especially useful when using the Distortion rendering type. and limit it to certain parts of the layer. Perspective: When enabled, you can use the four on-screen perspective controls to shift the perspective of the effect.In most cases, it makes sense to set this value to Normal or Add but you can experiment with this. Blend mode: The way the effect mixes with the rest of the layer.Often useful in combination with Perspective enabled. Distortion: Instead of emitting colored fluid matter, the effect will cause a visual distortion.Background Color: Will use the color of the background for the color of the simulation.Emitter Color: Allows you to pick a color for each emitter.Gradient: Allows to you choose or import a gradient map.Rendering: The rendering mode, there are four different modes:.Point emitter count: The number of separate point emitters.Line emitter count: The number of separate line emitters.Read the examples towards the bottom of this page to see some examples.

You can add multiple emitters of each type within the same effect. Dye emitters: Allows you to paint static points in a color of your choosing from which matter is emitted.Point emitters: Creates a point from which your matter is emitted into a certain direction.Line emitters: Creates a line in which your matter is emitted into a certain direction.See the bottom of this page for some usage samples.īefore continuing, it is important to understand that effect allows you to emit matter in three main different ways: The effect is relatively complex due to its numerous settings that can be tweaked for the desired behavior. The Advanced Fluid Simulation effect can be used to create different types of interactive smoke, fire and liquid simulations.
